using Game.Main.Model;

namespace Game.Component
{
	public class SwimRingItem : BaseItem
	{
		public override void Init(ItemArchiveData data)
		{
			base.Init(data);
		}

		public override bool CanPlaceItem(BaseItem item)
		{
			if (item.itemData.scriptType != 123)
			{
				return false;
			}
			return base.CanPlaceItem(item);
		}
	}
}
